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Earlier this month, it was announced that BLAIR WITCH PROJECT producer Kevin Foxe recently took to New Orleans to direct a tale of students experimenting with apparitions. Head below to check out Fango's very early chat with the filmmaker about THE GHOST EXPERIMENT in 3D, as well as the first photos.
THE GHOST EXPERIMENT takes inspiration from an odd and intriguing 1970's study that saw eight people attempt to "create a ghost," crafting a biography for a long-dead fellow named Philip and subsequently holding seances to contact this fictional person; seances that produced results.
Here's the official synopsis: "Can you create a ghost? Inspired by a real-life incident documented in the 70's, a group of students attempt to recreate this 'ghost experiment' in the present day. Cordoning themselves in an abandoned house in New Orleans, the students attempt to manifest a ghost by tapping into raw human emotion. As their investigation yields shocking results, each slowly falls victim to their own dangerous undertaking." THE GHOST EXPERIMENT stars Shane McNichol, Megan Rosati, Henry Kober, Stephanie Lomenick and Chris Sibley.
FANGORIA: When did you first learn about the source incident, and what was it about it that sparked a film?
KEVIN FOXE: It was sent to me from the producer Valerio Zanoli, who is a fellow horror fan, and we started talking about it. The idea that there are people out there experimenting with the idea of ghosts and the supernatural, not hunting them, was intriguing. It reminded me of the famous 21 grams experiment, which always made me think, and this was even more compelling.

FANG: Why did you decide to make it a contemporary story and opt to not essentially chronicle that real-life study?
FOXE: The technology of today and the films of today made it more interesting. The idea of someone trying to update and outdo that experiment was very fun to play with, especially since there are so many takes on finding and hunting ghosts out there. Also, that kids today might even have a class at college on supernatural or ghosts that might lead them to experiment on their own started things rolling. Having this group one-upping their professors' theories and using modern technology seemed like a fun idea.
FANG: Where do you fall on the existence of ghosts and the paranormal vs collective hallucination?
FOXE: I believe. And now after shooting in New Orleans, where they need plaques on houses that are not haunted, I really believe. We had a few encounters and some unexplained things happen to the crew and during our stay here.

FANG: What can you say about the ghost this group "creates?"
FOXE: All I can say is it might be ghosts and that you need to be careful what you experiment with.
FANG: Where does the 3D come into play?
FOXE: Shooting in 3D was both difficult and amazing. Rethinking the whole idea of immersive storytelling opposed to 2D juxtaposition of images was a challenge after so many years of filmmaking, but with a lot of theater experience and being a huge fan of Orson Welles and his Mercury Theater players' style of making films, I leaned heavily on his style of shot design and using the actors in scenes to draw your attention and drive the story forward.
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